IMPORTANT - Delay in pickup and delivery operations due to lockdown & curfew restrictions.

You have no items in your shopping cart.

Physome Halma Move | Chinese Checkers | Stun Halma 8" , Premium Plywood | 2 Players Table Top Wooden Board Game_2CC

• HalmaMove increases brain function: Playing HalmaMove-me is an exercise for your brain. Playing stimulates brain areas that are responsible for memory formation and complex thought processes for all ages. Engaging in play assists in practicing essential cognitive skills, such as decision making, higher level strategic thinking, and problem solving. • Material: PlyWood • Dimension: 9.5 inch x 5.7 inch • Recommended Age Group: 12 Years + • Package Content: 1 Wooden Game Board, 20 Marbles (2 different colors), How To Play Instruction Card, 1 Drawstring Storage Bag for Marbles, 1 Game Storage Box. • No of Players: 2 Players
COD 24% off
₹ 1,099.00
₹ 1,449.00

Prepaid 27% off
₹ 1,064.00
₹ 1,449.00

You will earn 1099 cashback points with this purchase.
Vendor: Physome
99 in stock
Free shipping
Delivery date 3-5 days
new product logo image
Brand New Item
invoice image
VOOTMART Delivered
No Contact Delivery
Our GST Invoice
  • Shipping has greatly improved to all locations, post COVID-19 restrictions
  • As we are working with reduced teams, order processing and support are slightly affected.
  • Our Phone support is extremely busy. Contact us using chat or e-mail
  • We expect your kind understanding & co-operation. Stay safe!
  • We offer 10-day return & replacement policy on all physical products.
  • We offer easy no-hassle return pickup options.
  • We Only Sell Brand Authorized Products. So, We Take 100% Original Guarantee of Our Products.
  • HalmaMove-me is an abstract strategy board game played on a board with a hexagram for 2 players, ages 12+.
  • The game was invented in Germany in 1892 under the name "Stern-Halma" as a variation of the older American game Halma. It is also popular as Chinese checkers.
    The object of the game is to be the first player to move all ten marbles across the board. The first player to occupy all 10 destination holes is the winner.
  • Each player picks a color and puts the matching colored marbles in the corresponding triangle.
  • Pick a player to go first, On your turn you must move a single marble of your own color to an adjacent space or hop an adjacent marble to an empty space directly on the other side. You are allowed to string together multiple hops in one turn. You may hope any marble, including your own, so long as the hop is in a straight line, you may change directions after each hop. You may not hop to the side of a marble and you may not hop two marbles in one jump.
  • Marbles are never removed from the board and can move in any direction. However, once a marble has reached the opposite triangle, it may not be moved out of the triangle - only within the triangle. You may only land a marble in your own triangle and the triangle directly opposite you. You may hop through another triangle so long as you don’t end your turn in that triangle.
  • The first player to get all his marbles to the opposite triangle wins. If one or more of the holes in the destination triangle contain a marble belonging to another player, this does not prevent a player from winning. The game is simply won when all the available spots within the triangle are occupied with his marbles.
Write your own review
  • Only registered users can write reviews
*
*
  • Bad
  • Excellent
*
*
*
  • HalmaMove-me is an abstract strategy board game played on a board with a hexagram for 2 players, ages 12+.
  • The game was invented in Germany in 1892 under the name "Stern-Halma" as a variation of the older American game Halma. It is also popular as Chinese checkers.
    The object of the game is to be the first player to move all ten marbles across the board. The first player to occupy all 10 destination holes is the winner.
  • Each player picks a color and puts the matching colored marbles in the corresponding triangle.
  • Pick a player to go first, On your turn you must move a single marble of your own color to an adjacent space or hop an adjacent marble to an empty space directly on the other side. You are allowed to string together multiple hops in one turn. You may hope any marble, including your own, so long as the hop is in a straight line, you may change directions after each hop. You may not hop to the side of a marble and you may not hop two marbles in one jump.
  • Marbles are never removed from the board and can move in any direction. However, once a marble has reached the opposite triangle, it may not be moved out of the triangle - only within the triangle. You may only land a marble in your own triangle and the triangle directly opposite you. You may hop through another triangle so long as you don’t end your turn in that triangle.
  • The first player to get all his marbles to the opposite triangle wins. If one or more of the holes in the destination triangle contain a marble belonging to another player, this does not prevent a player from winning. The game is simply won when all the available spots within the triangle are occupied with his marbles.
new product logo image
Brand New Item
invoice image
VOOTMART Delivered
No Contact Delivery
Our GST Invoice